August 20, 2008

What’s in a name?

Another post to say I aten’t dead. One month to go on the PhD write-up, and everything still feels only half done. Still, you’ve got to submit with the thesis you have, not the thesis you’d like to have. I’ll be in crunch mode from now until mid-September. I’ll still be posting now and again on the forums so I have some contact with the outside world, but don’t expect such luxuries as “coherence” in the stuff I type in the next few weeks, m’kay?

The only game related stuff I’ve done in the last month or two has been business planning related. Since I’m the only one who needs the whole plan I’m using a personal wiki on my computer for the planning. It’s great at the moment as it’s very informal, and if an idea pops in my head I can quickly jot it down so I can focus on other things, safe that the idea is recorded. These personal wikis are great for any non-linear document, and I only wish I started using them earlier.

The other business related thing I’ve been doing is more brainstorming of business names. Since I’ll be operating on-line I’ve made it a rule that whatever name I own must also have the dot-com web address available. I’d also prefer it if I didn’t have to tack an extra word like “Games” on the end, like having to register randomnoungames.com because randomnoun.com is already taken. I don’t particular mind having something like “games” or “studios” at the end, but it does make it longer and it also limits me to using the business name in one area; if I decide to branch out to do a bit of consulting on the side I’d probably need a second name.

Unfortunately I’m bad at picking names. I spent ages trying to decide on “Trapper Zoid” for example. A good name needs to be memorable, relatively unique yet identifiable and spellable, represent something about you that you want to project to others. And on top of all that it needs to something you can live with for a while without you hating it.

My current plan is to register half a dozen or so dot-com address (already done) and then sit on them for a couple of months while I finish up my studies and set things up. During this extra time I can mull over the names in my subconscious and try them out on random people until I get a good feeling over which name I like the best. Then I’ll register that one as my business name. I’ll also have a few backups which I think are almost as good in case something goes awry when registering.

I’ve currently got three names that I think would be workable. However an issue has cropped up: while I like all three names and think any of them could be suitable, they all do project a slightly different image. Ideally I’d like to pick the name that projects the image closest to what I want the business to be, however I’m currently quite flexible about that. I don’t particular need on an artistic level to make a specific sort of game; I like nearly all genres and would love to work on any of them. So it’s not as if there’s an obvious choice based on my future vision of where I want to be.

I reckon that something as simple as the choice of name I go with could shape the future direction of the business. The choice of name will shape the logo I make, which will in turn shape the coloration and style of the webpage. And since I’ll be spending a lot of time working with that logo and style, it’s bound to have some effect on my inspiration and creativity. A certain style could suggest playful, cartoonish casual games, or it might skew me towards stylish niche indie games instead.

But then again, it could just be that deep down in my subconscious there’s a particular direction I want to go in that I don’t realise, and that my preference in name will reflect that. Which comes first, the chicken or the egg? It’s an interesting question.

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July 16, 2008

It’s July and I’m still alive

I’m still alive, I’ve just been busy with mundane PhD writeup things too boring to blog about. Although I’ve been called out for posting back on my GameDev journal rather than here. I could rightly claim the stuff I posted over there wasn’t particularly relevant to this website, but it’s mainly that I felt blogging over there wasn’t so much a form of procrastination as posting here. In retrospect, that’s totally illogical, but thinking straight is a scarce commodity for me at the moment.

Relevant to this journal: according to my web host’s automatic billing scheme it’s the one year anniversary of the site. I’ve paid to keep this site running for another year, so I’ll be continuing to share my scattered thoughts with the rest of the world for a little while longer. But there are changes in the pipeline! Once I’ve finished my PhD studies, which I’m hoping will be the end of August, I’ll be putting some new projects into action.

First off and most importantly, I’m putting the first steps into an indie game business into action. I’ve already started with jotting down the beginnings of a business plan as a distraction break from PhD write-up. Up till now I’ve not thought myself ready and I’m still not fully certain, but I doubt I’ll ever be more ready unless I take the plunge. The exact form and function of the business is still very much up in the air, and I won’t be doing anything too rash until I’ve got a plan that passes a basic sanity test, but I feel it’s now or never and the lessons I learn even from a failed first business will be invaluable in the future.

Secondly, I still haven’t forgotten my pledge to start a webcomic this year. I’ve let my drawing lessons lapse a bit over the last few weeks due to PhD work and my tendency to injure my drawing hand (why do minor burns take so long to heal?), but I’m going to get back into this big time once I’m free of study obligations. The exact nature of the webcomic is also up in the air and the amount of time I can invest in it will have to be heavily tempered by my indie business plans, but I’ll start something up before the end of 2008 guaranteed. Expect the first notice of its existence to be posted here sometime in November or December.

Thirdly, I’ll be revamping this site. It’s been pretty stagnant in form for the last few months. I need to devote a weekend to working on improvements, but that’s something I’ve been putting off until after my PhD’s completion which keeps dragging on much longer than I expected. I also need to put thought into which direction to take the journal in terms of content. Most weblogs out there are focused on a particulr subject, but I’ve been rambling on about everything that interests me, which is nearly everything. I dabble in game development, programming, drawing, vector art, small business fundamentals, composing music and who knows what else. Consequently I’m not particularly good at any one of them, so I’m not sure if my postings here have value over a specialist experts blog on a particular subject.

I’m thinking it might be a good idea to convert the focus of this journal into more into a series of articles about my journey into areas I’m unfamiliar with, such as starting my own small business or creating a webcomic. I’m not sure whether this may be instructive as I’m fully expecting to unwittingly be making a ton of mistakes along the way, but it should be enlightening, informative, or at least better than an empty weblog.

All of this will need to wait until September though, as I’ve got a dissertation to finish.

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May 10, 2008

Trialling MacJournal

Sorry for the lack of posts here. I haven?t had a lot to post lately. However since I should be using this journal more I?ll make an effort to do more post-worthy things.

I?m currently trialling out a piece of Mac software called ?MacJournal? to see how it goes. It?s basically a word processor for journals, with organisational abilities like folders and tags. It?s pretty lean but it?s the sort of thing I need for organising small articles and other documents. I also have a paid copy of VoodooPad, a personal wiki software, but that?s more useful for my own reference notes and less so for complete documents.

MacJournal also has the capability to interface with WordPress blogs, or at least it claims to - this post is my first test to see how well the system works. If this seems to go smoothly, I?ll start typing up more of these things off-line rather than in the WordPress editor. And I?ll strongly consider buying a licence to MacJournal in a few days time.

Edit: Additional

Well, looking at the entry above it seems like it gets through smoothly enough, but something is eating up my apostrophes. I’ll have to see what I can do to fix that next time…

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April 24, 2008

No Involvement with the Olympic Torch Relay

The Olympic torch is passing through Canberra at the moment (it’s probably finished its public tour by now). I’m not entirely sure why, given it’s a bit of a detour from the path between Greece and Beijing. I suppose it’s to help build support for the Olympics, but it’s not as if you need much hype for such a major sporting event in sport-mad Australia. Especially since it’s being held in roughly the same time zone as us.

I didn’t bother going to see the torch, as it’s not exactly super important to me. Given this is Canberra, it’d be attended by a mix of Chinese nationals and supporters (we’ve got a big multicultural mix here), combined with the protest groups for Tibet or Falun Gong that seem to have permanently camped outside the Chinese embassy. I doubt there’ll be any violence, but the whole show just doesn’t seem like my kind of thing.

Apart from not doing anything regarding the Olympic torch, which unsurprisingly has not taken a lot of effort, I’ve been spending a bit of time thinking ahead for what I’m going to do with the website after I complete my studies in a couple of months time. I’m most likely to be wrapping up my Ph.D. thesis write-up in June, but I have not yet got anything definite planned for after that.

I’ve still got dreams of starting my own on-line game business; selling indie games over the ‘net to make a living. I’ve got plans for how I could get that up and running, but it’s not without a whole truck load of risk. I’d probably be burning through my savings pretty quickly for the first year at least. So the question I’m debating is whether I go for broke by running with the online business idea full time, head into a more traditional career path, or (my current favoured option) a blend of some type of possibly part-time employment that also allows me to run the online business on the side.

This isn’t something I’m going to decide upon very soon. I’ve still got a couple of months left before I’m done here, and it wouldn’t be amiss taking a couple of months holiday afterwards. I’m moderately astute at saving money up for a rainy day, so it’s not as if I’m going to be begging for scraps this year, at least. But it is something that now the end of my formal education is nigh I’ve got to keep bubbling around in my mind so I make a decently informed decision.

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April 3, 2008

Putting on a new look

I’ve been doing some thinking lately about what I’d like to do after I finish up my PhD study. I still don’t know what I’d like to do immediately, but there’s still a large part of me that wants to do the whole indie developer thing. I don’t know if I could do this full time, and I certainly don’t think I could straight out of uni, but it’s something I don’t think I should dismiss. At the very least it’d be a good hobby, and with a modest effort it could easily be a decent source of income.

I’ve deviated a lot off my original plan that I wrote a few years back for how to get there (according to the original plan, I’d have been selling games two years ago), and now I’m in the final throes of my PhD I don’t have the time for anything major. But I can still work towards the goal in my spare time, albeit slowly.

First on my list is to resurrect the original purpose of this journal - to get some experience in managing a website. I’ve been letting this site stagnate for a bit too long, defeating the original purpose. So it’s time to reinvent the site and make it look a bit like one I’d need if I were launching the commercial version.

To start, I’ve made a new theme to replace the light, airy minimalist one that was here. This one is loosely modelled off the look of my GameDev journal, although I won’t go as far as making the headers all Comic Sans to emulate the comic book look. I’m debating whether I should put an image as the background; sometimes I find them distracting, but a nice pattern can work well if it’s carefully chosen. I might also play around with the colours a bit once I’ve seen the site in action. I also need to see if this font works well for blogs - I’m not sure how Trebuchet MS handles large blocks of text at smaller sizes.

I’ve also retired the poll I’ve had up for ages: building blocks had been winning for quite a while (probably the game developer influence there!). I’ll try cycling them around a bit more often.

Any suggestions for the site look? Any layout bugs I’ve missed?

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October 14, 2007

Out with the Brown, In with the Blue

I was getting a bit sick of the brown theme, so I whipped up another one in tints of blue. I’ll give this one a go until I settle on a look I think is right.

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October 8, 2007

Journal Split

This may be the last tandem entry at both my GameDev.net journal and trazoi.net. I’m not going to be stopping either; I’ve just resubscribed for another year at GDNet and I’m keen on expanding my own site in the near future; but I think it’s time to give each it’s own flavour. Plus I’m getting sick of having to cut and paste everything.

For now I’ll start dedicating the GDNet journal towards GDNet related topics, such as contests (Four Elements, MAGIC, etc.) and anything I feel specifically relevant to the community there. I’ll also post regular summaries of what I’m up to from a game development perspective, but at a lower frequency than at my own site at trazoi.net. I can then start branching out trazoi.net towards other topics less related to game development if I wish.

I also need to spend some time into jazzing up this site at trazoi.net, since it’s been languishing for a while. I’m a bit sick of the brown CSS theme, and there’s a few more widgets I want to try out in the sidebar. I also need to clean up the games section and add a few articles in here.


On the game development front, I’ve been spinning my wheels for a bit, sadly. Without my MacBook Pro I tried spending a bit of time sketching out on paper where I need to go with Flash development but I didn’t really get to any useful conclusions.

I spend most of my useful time playing around with Inkscape again, this time with my new larger Intuous tablet. I’d forgotten how much I like it. I’m not sure exactly why it is, but working with vectors in Inkscape seems a lot more intuitive to me than with Illustrator. It might just be my lack of familiarity with Illustrator, but my present attempts to work with it have been a bundle of frustration. I suspect the interface has something to do with this though, as I haven’t felt the same way with my attempts to draw things in Flash.

I suspect even once I’ve gone up to speed with Illustrator I’ll still be using Inkscape as a development tool alongside it. The main downside to Inkscape at the moment is the Mac OS X port doesn’t run as nicely under X11 than the Windows version which is native. I think there’s an attempt to port Inkscape across to native Mac OS X, so I’ll check what they’re up to once I get my laptop back.

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July 30, 2007

Downloadable Game Page

The first version of my downloadable game page is now up at trazoi.net/games. It’s also on the nav bar for easy access. Currently it’s rather spartan and there’s only two games available (Brixtar, and Pierre and the Fish) - I’ll need to fill that out soon with more info and preferably more games!

I spent a while studying the WordPress help pages to figure out the best way to put in something like an archive of downloadable games. In the end though I just tinkered around with pages to get something done. I’m hoping it’s globablly workable; please tell me if something isn’t working right.

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July 25, 2007

Today: IE fixes, Lunch

I made a few tweaks to the CSS, and it now seems to be working in Internet Explorer (at least for version 7). The functionality isn’t quite the same but at least the nav bar is usable now. I’d be grateful if IE users could mention if anything is amiss.

I also met my first GameDev.net member face to face today, when I had lunch today with “Avatar God”. I can vouch that he’s still alive and well. Tomorrow he’ll be heading over to Melbourne for a few days if anyone wants to keep an eye out for him.

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July 24, 2007

A fresh coat of CSS

As you can see if you’re reading this, I’ve moved the journal to the front page. It seemed to make sense given that currently it’s the only thing here. I’m still up in the air about whether I’ll keep this here or move it into a subdirectory once I put some more content in the site, although I’d like to keep news postings and major updates on the main page if possible.

You have also probably realised that I’ve put in a fresh coat of CSS. After an intense amount of tweaking, I’ve finally got the basics of a journal-style CSS theme up to a presentable level. It’s still not perfect; I’m still playing around with colours, and there’s some glitches with Internet Explorer that I haven’t tracked down yet (seems works fine in Firefox, Opera and Safari, however).

I’ve also installed two plugins that will be a great boon in the future. The first is the Semiologic theme for WordPress. This is a fantastic theme that adds in a lot of functionality to extend WordPress from a piece of blogging software to something more. Although I haven’t yet dug fully into it’s capabilities the amount of tweaking it allows from the dashboard is extensive. It’s great if you don’t want to spend ages mucking about with PHP to do minor changes.

The second is Democracy, a plugin that allows you to run simple Internet polls which you can see on the side of the site. I’ve been wanting have a poll in my GameDev.net journal for ages, because they’re great tools for getting feedback or just having a bit of fun. And now I can. Currently I’m just playing around with them, much like I am with the rest of the functionality here, but eventually I’d start using them for development related purposes.

I’ll continue to add more to this site this week. I hope to get things up to a good baseline by the weekend so I can start posting more on the website than just details about the website.

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Made with WordPress and a healthy dose of Semiologic • Trazoi Bounce Box skin by David Shaw